(15% dmg buff). (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Shadowcaster [Shadowcast Exclusive] - Grants you the ability to command shadows as a Shadowcaster. Bypasses the ingredient cap and will not make Diluted/Nothing potions. How charming! (+1 Posture, +2 Carry Load). Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. (+1 Posture, +4 Carry Load). Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! You can press "Ctrl + F" (Windows)/"Cmd + F"(Mac) to search for talents! During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. After you don't take damage for 3 seconds, gain 3x health regen while running. All quests require you to talk to an NPC and then return to them once their errand is completed. Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. The Canor race's innate talent has a similar effect. Much more range than frost grab. (+1 Elemental Intensity, +3 Health), The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. (+4 Sanity). (+2 Carry Load, +1 Posture), Hardened Nerves [Common Talent] - Slightly Increases Posture. (+5 Elemental Intensity, +3 Health). Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. At around 10-20 points of Charisma, you may start getting Charisma talents. (+1 Posture, +4 Carry Load), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. (+3 Elemental Intensity). Cryostasis [Common Talent, Frostdraw Exclusive] - When block broken, fragile freeze yourself, negating the damage of the next attack. (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. If the user have no attunement, True Ether Bullets defaults to Thundercall. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1). (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. Set yourself ablaze to gain extra Strength and Speed. In your attempt to escape visions of horror, having the Blinded talent in The Depths. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. (+2 Passive Agility, +5 Elemental Intensity), Aerogliding [Rare Talent, Galebreathe Exclusive] - When falling from a high place, hold spacebar to generate wind currents until you hit the floor. Detonate crystals on a player when they are guardbroken. Your flint never runs out of uses. Light Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Light Weapons attribute to its fullest. Numbers also cannot be used. This effect has a 60 second cooldown. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. 100 medium. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. (+4 Ether, +2 Reservoir, +1 Health). (+2 Elemental Intensity, +1 Health), Overcharge [Common Talent, Thundercall Exclusive] - Your next dash after activating Static Blade is enhanced by lightning (+2 Elemental Intensity, +3 Health), Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. Hard Read [Common Talent] - Hitting your opponent after a feint will cause them to be dazed. Attacking will cancel the effect early. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. Obtained after fishing 10 times successfully. Pure Iron, and Pure Gold are not able to be turned to a blacksmith. You cannot roll Conditioned Runner with Fishman. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. (Having a specific card makes it so you don't need to be around water.). The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. You cannot roll Risky Moves with Safety Dance and Observation. User is covered in a blue highlight when the effect is active. Sacrade 20 days ago. Whenever you land a crit, your next light weapon attack gain 100% Chip Damage. Can be obtained by equipping an Aristocrat Coat, which can be found in, Health Pack [Common Talent] - It's extra health, do you need anything else? (Cooldown of 10 seconds). When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. Sheathing your weapon is now silent as well. HIGHLY REQUESTED! Despite the wording, the base version of Time To Go still works. Negate movement speed penalty of blocking. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. (+2 Passive Agility, +6 Carry Load). (+9 Carry Load, +2 Passive Agility). Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. (+20 Sanity) (Obtained by wearing a blindfold). (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. (+2 Elemental Intesity), And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies. Grants you the ability to access the PvP Arena. Mutual Exclusive: Return to the Dark Ages, Destructive Recovery [Rare Talent] - [Heavy Weapons] Causes your enemies to regenerate significantly less posture when they parry you. Stepping out of the fray, you become a foundation of your allies' strength. 1 Legendary Talents have been removed from the game. Justicar's Prowess [Common Talent] - Jus Karita +30% posture damage against other fist styles. ?% HP. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". Flames of Denial - Place a kindled flame into your body. (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. Note: Allows user to eat inedible items under the food category, as well as some that aren't. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. (+3 Health, +3 Sanity, +5 Ether). Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. Fire Gun - Upon activation, shoot a rapid bullets made of flame. Charges can stack up to 10 times. Reduces the Health Regenerations effects of the, Flaming Uppercut [Common Talent, Flamecharm Exclusive] - Ignite flames on an enemy when you uppercut them. Strong Hold [Common Talent] - When above half health and two-handing, posture damage taken is reduced. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. (+1 Passive Agility). (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. Charisma] - Allies recover twice as fast from being knocked when charmed by you. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. The sound beneath the waves. Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. Incendiary Formula [Common Talent] - Bombs will set your enemies on fire upon detonation, as well as launch with more force. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. Stratos Steps will only proc twice before going on a cooldown. Grand Skewer [Thundercall Exclusive, Legendary Talent] - Your Grand Javelin now carries opponents through the air. Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). Unreliable on high ping. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. (+2 Health, +5 Ether). (+3 Elemental Intensity), Shocking Finish [Common Talent, Thundercall Exclusive] - Following a flourish up with a lightning beam causes it to be casted instantly. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. If Phoenix Flame is activated by the use of Flame Within, the healing is reduced to 25% instead. (+5 Health). Offensive includes mentions to Race, Gender, Sexual Preference and Religion. Willpower gives more reservoir and sanity which helps you stay in the depths longer. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. (+1 Elemental Intensity, +3 Health). (+1 Passive Agility). (+2 Passive Agility, +5 Elemental Intensity), Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them. Enemies remain knocked for 15 seconds instead of 10. The enemy must not be in combat to trigger this effect. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. (+4 Ether, +8 reservoir), Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon, Prerequisites: 55 Light Weapon, Using a Gun, All the Dead Gods [Rare Talent] - Your M1s now apply anti-heal. How to Make Friends is Training Gear used to increase your charisma. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. "Max ether" translates to having more than 95% ether. Prerequisite: Escape from The Depths once. (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. Grant up 1.25x damage when nearing 100% insanity. You cannot be knocked off your feet until you are knocked completely unconscious. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. In order to train your Charisma, you must recite the provided phrase that appears at the top of your screen. (+1 Ether, +1 Health), Commands Given: "Sleep", "Drop", "Eat", "Say (Text)", "Use", "Locate", Command: Run [Common Talent] - Command your servant to run with all their might. The most common prerequisites a Talent would need are: On the other hand, obtaining specific Talents may instead prevent you from getting Talents that you want. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. (+4 Health, +1 Carry Load). Buffs food of one person they choose around them as long as they are at a campfire or power 5+. (+3 Health), Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. (+5 Elemental Intensity), Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. Knock timer is reduced to 7 seconds instead of the usual 10. (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. (+4 Elemental Intensity). (+2 Elemental Intensity, +3 Health). Talents) 3.2 Alley Cat (3 Talents) 3.3 Angler (3 Talents) 3.4 Assassin (1/? Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Starting at 20 Charisma, you can get Vow of Mastery. While the effect is active, the user breathes cold air. (+2 Passive Agility, +1 Elemental Intensity, +3 Health), Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. Jessamine will ask you to kill a king thresher. (+4 Ether, +5 Reservoir, +1 Health). (+3 Health), Showstopper [Rare Talent] - When an enemy would roll through one of your physical attacks, stomp the ground, dazing anyone nearby. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. Engage [Common Talent] [Quest Talent] - Landing M1 attacks restores your Ether. Completing the quest will grant the talent or a free talent hand if you already have it. Strong Left - Show your foes your strength. (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. These Talent are meant to make maintaining your ship easier. Bulletproof [Common Talent] - You take no armor damage from guns. Clutching Shadow - You stand still and use a force like move (from Star Wars) and choke your enemy out, then slam them into the ground. You can filter Talents in a campfire to see their associated stats. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. ( +5 Elemental Intensity, +3 Health), Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. (+7 Carry Load, +2 Elemental Intensity). (+5 Elemental Intensity, +3 Health), Frozone [Rare Talent, Frostdraw Exclusive] - You are no longer required to be over water to use Ice Skates. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. (+2 Ether, +7 Reservoir, +3 Health). Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. It is yet unknown whether multiple of the first type of charm talents can stack, but the second type is always affecting those charmed by you. (+1 Passive Agility), Everchanging Aegis [Legendary Talent, Intelligence] - Take more damage from any element. Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. Shadowcast mantras deal 20% more damage at night. Knockback effects are reduced. (+3 Passive Agility). (+5 Elemental Intensity, +3 Health), Legion Kata [Common Talent] - Gain the ability to use the, Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. (+3 Elemental Intensity, +1 Health), Prerequisite: Thundercall with power 1 or obtain from Thundercall trainer (Funke), Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. Deep Wound [Common Talent] - Assassinating a target with a dagger applies anti-heal for 20 seconds. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. Including the ability to block weapons with your hands using Ether. (+3 Ether, + 2 Health). Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Rally [Shield Only] - Absorb incoming posture damage for allies around you - While active your posture, Prerequisite: 10 Fortitude, Using a Shield, Reinforce - Up defense for you and allies around you, Brace - Gain hyperarmor on your attacks for a short duration. Ice Beam - Release a ray of ice that freezes what it hits. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. The status effect is represented by blood pouring from the legs. Affected targets takes 2x posture damage, take 25% more damage and are forced out tacet/can't use tacet for 10 seconds. Create a thick blue fog around you (simulating blindness). Can be cancelled with feinting or attacking. This talent goes on a 3 second cooldown when a mantra is casted. Talent Cards or Talents are the main aspect of your character's build. If the mob only have a singular drop, increase the odds of dropping said item. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Expert Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 2-Star Leveled Flamecharmer Mantras. Master Shadowcaster [Shadowcast Exclusive] -You can now obtain 3-Star Leveled Shadowcaster Mantras. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. Casting Agility renamed to Speed Boost will say "Speed Boost!". They will ask you to kill "mineskippers". Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. How much Charisma do I need Deepwoken? (+2 Elemental Intensity). At 3 stacks a halo appears that allows you to slide further. (+2 Elemental Intensity), Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to followup on your opponent with a less potent kick. (+2 Health, +1 Posture). ago. Also slows you. At 3 stacks, your next lightning mantra will instantly cast. (+7 Health), Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks. (+3 Health). Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. Tell them about your wood. Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. Prerequisite: Grand Javelin, 60 Thundercall. Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. Perseverance [Common Talent, Fortitude] - When knocked down, you get back up again more quickly. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (+4 Elemental Intensity, +2 Health). Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) Blinded [Common Talent] - Your vision is obscured by something. I am thinking of going to 100 to max it out, but I am wondering if there is a point. On your next Power Level, you are able to pick another hand of cards. (+5 Health). The effect procs when hit by a mantra that is not within the Attunementless category. If using Glass Path: Crystallization, Saint Jay is active for 2 seconds when a crystal is applied. Also seems to provide some resistance to the Gale. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. Quest giver located in Lower Erisia near the glider blueprints giver. The speed boost is represented by a red glow around the player's eyes. Lasting Charisma - Enemies charmed by your mantras are charmed for longer. However in their rage they do extra damage. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. Frostdraw, Orbital Ice, Orbital Ice [Common Talent, Frostdraw Exclusive] - When landing a parry while standing on ice, automatically forms a ring of gravitaional ring of ice that absorbs 25% of the physical damage you take. 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe (+2 Elemental Intensity). You are resistant to charms and tricks. These Talents are meant to reap the reward of your latest hunt or trick your enemies. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. (+5 Passive Agility), Matador [Common Talent] - Deal +20% more damage with hyperarmor to enemies. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Landing 3 shots will make the 3rd shot deal elemental damage. Talents) 3.5 Talent (1/? Master Craftsman [Common Talent, Intelligence] - Your skills alone substitute the need for a Craft Station. (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. However, if you pick up the body you gain the speed boost for 20 seconds. (+4 Ether, +7 Reservoir, +2 Health), Prerequisites: 10 Intelligence, Brewed a Potion, Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. (+3 Health), Impairing Blow [Common Talent] - [Greataxes] Basic attacks will slightly slow your enemy for 2 seconds. Twisted Puppets [Common Talent] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. Master's Flourish - A powerful slash that chips through block and slashes through armor. Repairing restore? (+3 Health), Can be identified by purple aura surrounding the character, goes on?? Your lightning stuns enemies for 1.5x as long. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. Intelligence gives you more ether and reservoir so that's useful. both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. (+4 Elemental Intensity, +2 Health). Your repairs are more efficient. (+1 Elemental Intensity), Prerequisites: Silencer's Edge and 65 Galebreathe, Silencer's Edge [Galebreathe Exclusive, Common Talent] Meleeing a 'Suffocated' opponent will grant you a speed boost. He will request that you kill a sharko. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. Renamed mantras will use the new name. (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements.
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